Launch Patch Object
{
"side": "client",
"main_class": "com.example.SomeClass",
"arguments": [],
"jvm_arguments": ["-Djvmargument"],
"replace_jvm_arguments": false,
"java_version": 8
}
Required properties
side
This specifies, for which side this patch should be applied. Valid values are client
, server
and both
.
Optional properties
main_class
This is the main class for this instance, which will be used to launch the game. It will override any main class from other patches for this side. Setting this to an empty string will indicate, that the main class specified in of manifest of the main jar file should be used.
arguments
This is an array of game argument objects, which will be used to launch the instance in addition to arguments from other patches.
jvm_arguments
This is an array of JVM arguments, which will be used to launch the instance in addition to inherited JVM arguments. They will be appended after JVM arguments from other patches.
replace_jvm_arguments
This is a boolean which indicates, if the JVM arguments from
this patch should replace all other JVM arguments from other patches instead of
appending them. Defaults to false
.
java_version
This is the recommended major Java version for this instance. It MAY work on other
Java versions, but there is no guarantee for that. This overrides java_version
settings from other patches.
Game Argument Object
{
"mode": "replace", //replace, append, expand, override
"key": "tweakerClass",
"value": "net.anvilcraft.SomeTweaker",
"raw": "--some ArguemtnString"
}
Required properties
mode
This is the mode, which defines how the argument is added to the other arguments. Possible values are:
replace
Removes all arguments with the samekey
as this one and adds this argument instead. Prevents other arguments with the samekey
to be added laster, except they are also using thereplace
mode. Requireskey
to be set.append
Appends the argument to the previous ones.expand
Appends the argument to the previous ones, if none with the same key was already added. Requireskey
to be set.override
Overrides all previous arguments with those specified inraw
Requiresraw
to be set.
Optional properties
key
This is the key of the argument, which MUST be a string. If used together with
value
the resulting game argument will be in the form --<key> <value>
.
If raw
is not set, this property is required.
value
This is the value of the argument, which MUST be a string. It is used together
with key
to generate the resulting game argument. Defaults to an empty string.
raw
This is a string, which can override the resulting game argument. If this is set,
the resulting game argument will be equal to this string instead of the generated
argument. key
MAY still be used in conjunction with this and MUST be considered
by the mode
.